#include "EndGameState.h"

EndGameState* EndGameState::GetInstance()
{
	static EndGameState s_Instance;

	return &s_Instance;
}

void EndGameState::Enter()
{

}

void EndGameState::Exit()
{

}

void EndGameState::Update(float dt)
{

}

void EndGameState::Render()
{

}

bool EndGameState::Input()
{
	return true;
}